Friday, March 25, 2016

Welcome to the New Reality

Hello to all the good people who are interesting in Virtual Reality and more specifically the actual development of Virtual Reality.

Who the Heck is this guy who is talking about Making Virtual Reality Projects?

Good Question! My name is Clive Henrick and I have been actively making computer projects for various companies and people for over 20 years. If you want to see a resume, please look at my linkedin Resume.

My background is classic multimedia ( which I have a MFA ) in which a developer is a full stack in the true meaning of the world which means I can work on the client, backend, art, 3d modeling, audio, video, design, product, and production management. Does that mean I can do all of these things well? Nope, not even close on some ( art )  but I have a strong enough knowledge that I am comfortable working in the various programs or people required to make a project.

Why is this background helpful in Virtual Reality? Because of 2016, it's still bleeding edge and as such, you will find yourself having to work in many different types of media and programs in order to get something out there to be published.

I would expect that by mid 2017 we will have enough of an industry that specialization will start to happen and more specific skillsets will be in demand, but for the wild west of 2016, it's all about being flexible and being able to go with the flow.

What can you expect from this blog?

Mostly my views about what it takes to make projects and lessons learned from making them.

Some of my current ideas:

  • The state of VR from one working in the Game Industry
  • An ( At home ) indy developer working on various projects
  • Google Cardboard, GearVR, Oculus Development, HTC Vive, and soon Sony VR Development Stores
  • Muses on what it takes to "make it" in VR
  • How much VR/AR will change development and the world for our children
  • Tales of Leading the SF Cardboard Virtual Reality Meetup
  • The Hype Vs the Trenches in the SF Bay Area.
  • The power of Sound and the Lack of Light in Virtual Reality Environments